How Does a Movie Based on a Video Game End Up Feeling More Soulless Than the Game? : movie review

Movies based on video games often struggle to capture the essence of their source material, and Ruben Fleischer’s “Uncharted” is a prime example. Despite the knock against video games for lacking a human element, this film adaptation feels even emptier than the award-winning game series it's based on.

The Game vs. The Movie:

The "Uncharted" games are beloved for their sense of adventure, world-building, and rich characters. Unfortunately, the movie doesn't quite hit the mark. Over-reliant on green screen effects and a thin plot about treasure hunting, the film lacks the thrilling sense of adventure that made the games so popular. Surprisingly, the games feel more cinematic than the movie, with better storytelling, characters, and immersive worlds.

Uncharted (2022) movie review


Nathan Drake’s Character:

In the games, Nathan Drake is reminiscent of Indiana Jones—a smooth-talking treasure hunter with a morally gray side, willing to steal priceless artifacts because he believes he appreciates them more than anyone else. Tom Holland, who plays Drake in the movie, has the agility but lacks the depth and world-weariness needed for the character. Raised in an orphanage and willing to steal to get by, Drake is a complex character that Holland, despite being a talented actor, doesn’t fully capture. Instead, he often looks like a kid dressed up as his favorite video game hero.

Plot Overview:

The story starts with Drake working at a bar and stealing jewelry from patrons. He meets Victor "Sully" Sullivan (Mark Wahlberg), who tells him about a famous lost treasure connected to Drake’s brother, Sam. They stole the diary of explorer Juan Sebastian Elcano, which could lead them to treasure hidden by the Magellan expedition. Along the way, they encounter Santiago Moncada (Antonio Banderas), whose family funded the original expedition, and his tough enforcer, Jo Braddock (Tati Gabrielle). They also reunite with Sully’s old colleague, Chloe Frazier (Sophia Ali), who brings much-needed energy to the film.

Lack of Authenticity:

Despite traveling to places like Spain and the Philippines, the film fails to convey a sense of real adventure. Scenes are filled with green screen backdrops, making everything feel artificial. Whether crawling through nondescript tunnels or fighting in a Papa John’s, the film’s design lacks authenticity and immersion. Unlike the games, which take players around the world, the movie feels cold and distant.

Cast Highlights and Letdowns:

One saving grace is the cast’s charm. Tom Holland, though miscast, is likable. Mark Wahlberg balances charisma with the weary tone of a veteran treasure hunter. However, Antonio Banderas’s role is underutilized, and Tati Gabrielle’s performance is inconsistent. Sophia Ali stands out, understanding that "Uncharted" should be fun, bringing energy and unpredictability to her scenes.

Production Struggles:

“Uncharted” went through many potential production teams over the years, dating back to 2008. Directors like David O. Russell, Neil Burger, Joe Carnahan, Shawn Levy, Dan Trachtenberg, and Travis Knight were all rumored or attached at different points. This long, turbulent development process often leads to a final product that feels like a compromise—a watered-down version trying to please everyone but ends up lacking any real edge or spark.

Final Thoughts:

“Uncharted” checks the boxes for fans and newcomers but does so predictably, lacking excitement and originality. While the games offer a multi-hour, immersive experience worth replaying, the movie’s two-hour run time doesn’t leave a lasting impression. It’s a film that you’re unlikely to watch more than once.

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